Looterz Dev Diary, Part III: Catch Up Mechanics, Play Time, and Balance

In this final installment of the Looterz Development Diary, designers Fel and Marco take their game and work out the final details. A good idea can go a long way, but designers have to grapple with details like balance and play time to produce a really polished product. This is where play testing becomes critical. It’s the final step between prototype and completed game. Fel walks us through these game-defining last steps that made Looterz what it is today.

Player Support

Need Assistance? Click here to reach our dedicated Customer Support team for help with your order, address changes, refunds, or parts replacements.