Arcadia Quest Solo Mode Update 1.2
ATTENTION: This version of the Solo Mode is outdated. For the most updated version, please click here.
Greetings, Arcadians! Guilherme Goulart and Fred Perret here again, today to bring you update 1.2, in which we implement Arcadia Quest: Inferno, Whole Lotta Lava, Pets, and Beyond the Grave to the Solo Mode – there’s plenty of new content added and some to discuss! There’s also a rule development regarding how to determine the closest monster to a Spawn token.
As of the writing of this update we have over 240 entries on the form, which provide us with invaluable data to polish and tune the Solo Mode. Thank you for your continued support! We were glad to read that the clarifications of the rules on Update 1.1 seem to have solved some of your questions, but we saw 2 questions popping up:
• “Can I complete the same PvE Quest two times to get both Rewards Cards associated with it?”
• “The Spawn tile is almost full and during my turn I kill a number of enemies. After filling the Spawn tile, what should I do with the remaining figures?”
Following our philosophy of the Solo Mode to introduce as little new rules and exceptions as possible, for both questions the base rules of the game apply: players can only complete each Quest once (Inferno Rulebook pg. 26), and when the Spawn tile is full and more monsters are killed, the extra ones are simply removed from play (Inferno Rulebook pg. 24). Hope that clears it! This note has also been added to the 1.2 document.
Okay, so let’s break down Update 1.2’s most important features:
Arcadia Quest: Inferno and Brimstone Cards
Arcadia Quest: Inferno is a very exciting core box where we got to take the base game to different places, not just thematically but also mechanically. You get Brimstone Cards, Angels that can join your Guild and the brand-new Damnation system. Originally designed to introduce a new layer of player interactivity and monster activity, as well as a connection with Damnation, the original Brimstone cards simply did not work directly on Solo Mode. We tried a few different approaches for its Solo Mode version before settling on the one we like the best: a new set of cards, dedicated for Solo Mode. We know – it’s not the best solution to print cards to play – but ultimately the new set of cards allows the Solo Mode of Inferno (and Beyond the Grave, more on that later) to flourish as intended: representing a new option of exploration (at the cost of movement) and rewarding players with different effects while still feeding the Damnation engine. Even better: we created some brand-new effects that are designed to fit Solo play!
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