The war in Westeros has made it possible for people to make a lot of coin by selling their services to any military organization who wishes them to fight on the front lines. Westeros’ mercenary companies have a long tradition, each wanting to distinguish themselves, and The Bloody Mummers are certainly skilled at getting seen. Their garish clothing certainly makes them stand out from the crowd, but they’re no clowns. Opponents see their bright colors and painted faces as a warning sign. Like a deadly poisoned frog or caterpillar might put on a bright display to show how dangerous they are, so do the Bloody Mummers. In this article, we take a look at their mainline troops, the Skirmishers, and see what they will soon be bringing to the battlefields of Westeros.
The Bloody Mummer Skirmisher are a dedicated melee unit that costs a moderate 6 points to field. They have a Speed of 5 which is fairly average and so they should be able to get to the enemy about as fast as most units. However, they are lightly armored, having only a 5+ Defense Save. Their Morale value also shows that they are dedicated to money, not necessarily the cause that their army fights for, so it’s a modest 7+. However, enemies should be wary of taking them on in melee. While the Skirmishers might look like a soft, easy unit to attack, their Parry Special Ability will make opponents pay when they miss. The rule states that when attacked with melee, enemies that roll a 1 on their attack suffer 1 Wound. That’s a direct Wound and not a hit, so it would go through enemy armor with ease. The Skirmishers are not a unit to just attack offhand, and enemy commanders will have to weigh the pros and cons of what could happen to an expensive unit should they roll poorly.
On the offensive side of things, the Skirmishers are well-practiced with their Mummer’s Blades, hitting on a 3+ and rolling 7 dice when at full ranks. The Skirmishers are also adept at ambush tactics and using their lightly-armored frames to make speedy strikes at their opponents. When attacking with their Mummer’s Blades, if their target hasn’t yet activated yet that round, the target becomes Weakened. This means that the Skirmishers also somewhat dictate the flow of battle and may force an opponent to activate a unit they might not otherwise want to yet. And, of course, pairing Weakened with their Parry special rule just plays into the Skirmisher’s player’s hands, potentially causing more Wounds right back at the enemy that’s attacking them.
Overall, the Bloody Mummer Skirmishers are a control unit that will cause a lot of headaches for opposing commanders. What might seem like a straightforward unit has a lot of hidden depth and complexity. Enemies are best leaving the Skirmishers at more than arm’s length, lest they find a unit stuck in with a rather prickly foe.
The Bloody Mummer Skirmishers will be available later this month.
You can read more about the Bloody Mummer Skirmishers here.