Head ‘em Off at the Pass!

Nobody said starting a new life in the territories would be easy, but when the recently departed rise from their graves to devour the living, it makes a train robbery seem quaint by comparison. Zombicide: Undead or Alive takes players out West for some zombie-fighting action. For this new, standalone entry into the Zombicide series, the designers developed some exciting new twists to the gameplay that fans know and love. Let’s take a look at some of them.

The changes start with the Survivors themselves. There are four new classes that players can choose: the steady-handed Gunslinger, the rough and tumble Brawler, the pious frontier evangelist Faithful, and the everyday, salt-of-the-earth Townsfolk. Each class has its own unique skill and preferred weapon. Gunslingers, as would be expected, like to let their shootin’ do the talkin’ for them. They’ve honed their skills to the point where they can rapidly unload a whole mess of shots at once using their Fanning ability. Meanwhile, Brawlers like to get up-close and personal. A chair-breaking saloon fight is just a good Saturday night for them, and their rugged frames provide them 3HP, along with allowing them to Charge right into the mix!. The Faithful bring the power of heaven everywhere they go. The strength of their convictions can stop an entire horde right in their tracks with the powerful Vade Retro ability. Finally, the Townsfolk have been in town for so long, they know the place like the back of their hands. This allows them to Search multiple times for what they need and ignore Line of Sight requirements while indoors!

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