Light to Fight the Darkness

Welcome to Massive Darkness 2! Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game. Let’s take a look at a few of the exciting changes players can expect!

For Massive Darkness 2, the game designers took a long, hard look at every aspect of the game, listening intensively to gamer feedback from hundreds hours of gameplay. The goal of the designers was to improve every element of the game to create the ultimate dungeon-crawler-in-a-box. As such, they’ve reevaluated every rule, every mechanic, and basically everything else about how the game works, stripping it down to its foundation and then rebuilding the ruleset, stronger and better. The game still retains the classic, cooperative, dungeon-crawl feel, but with optimized gameplay for a smoother tabletop experience.

The changes to the gameplay are many, so we’ll start by highlighting a few that we’re the most excited about. The first things returning players will notice are the changes made to the individual Lightbringers in the game. Each hero class plays extremely differently from the others, each with their own components, setup, and gameplay style. The goal was to make the every hero character feel truly different and asymmetrical. This means that simply playing a different hero will greatly change a player’s experience from game to game. Attempting the same quest with a different character will provide brand new challenges and survival options for players.

Next, monsters have been revamped from the ground up, and now even minions can deal some major damage. Additionally, like in the original Massive Darkness, enemies will use the gear that they carry, which players can win in battle. But now gear is divided between Common, Rare, Epic and Legendary, some with truly awesome powers… if players can defeat the monsters and take it for themselves. Bosses are a new class of enemy, and each will come with their own dashboard, tokens, and set of rules. Roaming Monsters are still found within the dungeons, lurking behind corners to catch Lightbringers unaware. Roaming Monsters and Bosses are very plug-and-play within the game. For a new challenge in any scenario, players simply trade out what enemies they may encounter for new ones as they traverse the dark, twisting corridors.

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