Question witnesses, interpret the clues, and solve the case.
In 1899, London is experiencing a crime wave. Scotland Yard is overwhelmed, and has brought you in to help with the case load. In 13 Clues, you’ll need to use your powers of observation and deduction to solve a crime. By questioning witnesses, consulting informants, and tapping into your own intuition, you’ll attempt to determine the location, weapon, and culprit of a crime. Don’t let a master criminal slip away!