The More Things Change…
Starcadia Quest is the next step forward in the game series, bringing new updates and enhancements to our Arcadia game system. But what sort of things set it apart from previous Arcadia products in terms of gameplay? We’ve heard you asking, and we’re here to answer. Let’s take a look at the main changes that have been made.
First off, we found that we could streamline pre-game time by making a few particular changes. To start with, players have a crew of two instead of three. This not only speeds up pre-game setup, but also time during the game. Along with that, scenarios are easier to set up because all the information is now placed on a single Setup card. Instead of having everything written in a Campaign book, the Setup card shows where tiles should be placed and what the objectives for the Quest are. This has an added effect that games can now be much more modular in nature. Each Map tile has spaces on it for tokens and monster spawning, as well as unique effects that make each one a little different from the others. Then there’s the Monster Dashboard that allows players to use different monsters each time they play through a mission. Switch up monsters, officers, and even the main villain!
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